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Blender high poly to low poly
Blender high poly to low poly







While in Edit Mode, assing a new image in the UV editor as neded (and pre-save this image). Make sure the Low poly Mesh has an image associated with it from the UV editor. A god Normal Map depends on a quality (well spread out) UV Layout. I have applied set Smooth todo her Edges as this helps disguise that she is really a Low poly Mesh. Where posible use a simple base Mesh without sandwiched Faces. Suzanne is not really ideal because she has overlapping Faces, especially around her eyes, which Will likely be troublesome for normal mapping. My Low-poly Mesh is the Suzanne Monkey head, subdivided once. Step 1: prepare and Unwrap your Low poly model. finally, you Will apply the Normal Map todo the Low-poly model todo se the effect.you Will follow a simple baking process todo create a Normal Map based on the diference of the two models.once Unwrapped, you Will duplicate the Low-poly model and use Sculpt Mode todo create a high-poly copy.you Will start of with a Low-poly model, which you Will ned todo UV Unwrap.Basic modeling knowledge of Blender, including UV Unwrapping and Sculpt Mode are assumed. In this tutorial, you are going todo use a Normal Map todo make a Low-poly Mesh look as though it is a high-poly versión.

blender high poly to low poly blender high poly to low poly

For this reason, they are typically used in games where various characters and models ned todo look awesomely detailed but without slowing down the in-game action. Normal maps can make a Low-poly Mesh look high-poly, but without the CPU strain which a high-poly Mesh would cause.

blender high poly to low poly

Simply put, a Normal Map is more accurate and looks less Painted on than the plain greyscale Bump map method. The effect is similar todo a Bump map, except that the Normal Map algorithm uses more channels. Using a Normal Map, you can add high quality surface detail todo a Low poly Mesh.









Blender high poly to low poly